Press Kit
Press Kit
Codename_RabbitHole is an upcoming high-fidelity anime action RPG (ARPG) built in Unreal Engine 5.8, recasting classic fairy tales and public-domain literature as a fractured, dark Victorian-gothic multiverse. This portal carries the official development dispatches and the pre-registration gate for the first chronicles.
The fact sheet
- Title
- Codename_RabbitHole (officially RabbitHole)
- Genre
- High-fidelity anime action RPG (ARPG)
- Engine
- Unreal Engine 5.8+ (C++ & Blueprints)
- Target platforms
- High-End PC (DirectX 12 / Vulkan), Next-Gen Consoles
- Visual direction
- State-of-the-art anime non-photorealistic rendering (NPR) — custom toon-ramp shading, inverted-hull outlines and high-impact Niagara VFX over atmospheric dark gothic environments
- Setting
- A dark Victorian-gothic, surrealist reimagining of classic fairy tales and public-domain literature
- Combat
- Deep character-switching real-time combat built on Unreal's Gameplay Ability System, with elemental and spatial resonance abilities
- Studio
- Independent — led by Ruby / Julcia (Creative Direction & Art) and Nath / Nathaniel (Technical Architecture)
- Status
- In development — pre-registration open for development dispatches and playtest word
- Portal languages
- English / Polish
The hands behind the quill
Ruby / Julcia
Creative Director & Art/Character Lead
Authoritative on all lore, characters, aesthetics and visuals of the project.
Nath / Nathaniel / Seba
Lead Technical Architect & Systems Developer
Technical architecture in Unreal Engine 5.8+, core C++ systems, combat frameworks, shaders, and rendering optimization.
Media assets
Logos, key visuals and screenshots will take these frames once they pass Creative Direction approval per DESIGN_AI_BRIEF §2. Until then nothing is faked — and the press ZIP is assembled from that same approved set.
News & contact
Official communication channels are not announced yet. This portal is the single source of truth.
No trailer, footage or capture is announced until it genuinely exists.
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